Round robin tournament generator
Everyone plays everyone. The table decides the champion.
In a round robin nobody is eliminated. Every entrant plays every other entrant once, results go into a standings table, and the table decides the winner. It is the fairest format there is, because the champion has beaten the field rather than a lucky half of it.
TurniCup generates the full fixture list, keeps the table updated as results come in, and shares both through a QR code.
How a round robin works
Every pairing is played exactly once. With 6 players that is 15 matches; with 8 it is 28; with 10 it is 45. The formula is n × (n − 1) ÷ 2, and it grows fast — which is the one thing to check before you commit to the format.
Each participant plays the same number of matches, one against everyone else. Nobody sits out after a bad start, and nobody wins the event on a favourable draw, because there is no draw to be favoured by.
Standings and tiebreakers
Points come from results — commonly a fixed number per win, sometimes with a smaller number per draw where draws are possible. The table sorts on those points.
The part worth deciding in advance is what happens when two players finish level. The usual order is head-to-head result first, then score difference, then total score. Whatever you choose, publish it before the first match: a tiebreaker announced afterwards always looks invented.
Group stage, then a knockout
Large fields are usually split into groups of four or five playing round robins, with the top one or two from each group going into a knockout bracket. That is how most world championships are structured, and it is the best of both formats: every entrant is guaranteed several matches, and the event still ends with a final.
In TurniCup you build that two-stage shape as two tournaments: a round robin for the group phase, then an elimination event you seed the qualifiers into. Each phase gets its own schedule and its own QR code, so players always know which one they are looking at.
When to use a round robin
Use it for leagues, small club fields, group stages, and any event where playing one match and going home would be a waste of the trip. Chess, table tennis, darts, pool and board-game events run this way for a reason.
Do not use it for a large one-day open. Sixteen players in a full round robin is 120 matches — a season, not an afternoon.
Build one in a few minutes
- 1
Create the tournament
Name it, and pick round robin as the format.
- 2
Add the participants
Type or paste your list — the fixture list is generated from it.
- 3
Generate the schedule
Every pairing, laid out and ready to play.
- 4
Share the QR code
Players see the fixtures and the live table on their own phones.
- 5
Enter results as you go
The standings re-sort themselves after every score.
Common questions
- How many matches is a round robin?
- n × (n − 1) ÷ 2. Six players is 15 matches, 8 players is 28, 10 players is 45, 16 players is 120.
- How are ties in the table broken?
- Most events use head-to-head result first, then score difference, then total score. Decide and announce the order before the first match.
- Can I combine a round robin with a knockout?
- Yes, and for larger fields you should. In TurniCup you run it as two tournaments: a round robin for the groups, then an elimination bracket you seed the qualifiers into. Setting up the second stage takes a minute — you already know the names.
- How many players is too many?
- Beyond about eight, the match count starts to outgrow a single session. Split the field into groups instead of running one large round robin.